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mentalray
EULA.pdf
README
common
doc
install
install.NT.pdf
install.UNIX.pdf
spm_install.pdf
manual
annotated.html
ao.html
assembly.html
assembly_api.html
builtinshaders.html
catmullclark.html
classmi_1_1shader_1_1Access__fb-members.html
classmi_1_1shader_1_1Access__fb.html
classmi_1_1shader_1_1Edit__fb-members.html
classmi_1_1shader_1_1Edit__fb.html
classmi_1_1shader_1_1LightIterator-members.html
classmi_1_1shader_1_1LightIterator.html
classmi_1_1shader_1_1LightList-members.html
classmi_1_1shader_1_1LightList.html
copyright.html
files.html
functions.html
functions_func.html
globals.html
globals_func.html
images
array.jpg
basequad.jpg
basetriangle.jpg
box.jpg
conn_pic.jpg
facelist.jpg
filter_box.jpg
filter_gauss.jpg
filter_lanczos.jpg
filter_mitchell.jpg
filter_triangle.jpg
forward_rays.jpg
fourcubes.depthfade.jpg
geoshader.jpg
hairlist.jpg
hand.simple.many.jpg
hand.simple.outline.jpg
hand.simple.refl.jpg
hand.simple.thin.jpg
hand.simple.trans.jpg
hw_arch.jpg
hw_graph.jpg
hw_graphsw.jpg
hw_shader.jpg
hw_vert2frag.jpg
polylist.jpg
quadkitmask.jpg
rayleigh.jpg
shadow_rays.jpg
shadow_segs.jpg
shdexample.jpg
subquads.jpg
subtriangles.jpg
teapotcontour.jpg
trikitmask.jpg
unconn_pic.jpg
volume_rays.jpg
wreath.jpg
importons.html
index.html
mental.css
mi__shader__if_8h-source.html
mi__shader__if_8h.html
mi_iface.css
miquery.html
namespacemi.html
namespacemi_1_1shader.html
namespaces.html
node10.html
node100.html
node101.html
node102.html
node103.html
node104.html
node105.html
node106.html
node107.html
node108.html
node109.html
node11.html
node110.html
node111.html
node112.html
node113.html
node114.html
node115.html
node116.html
node117.html
node118.html
node119.html
node12.html
node120.html
node121.html
node122.html
node123.html
node124.html
node125.html
node126.html
node127.html
node128.html
node129.html
node13.html
node130.html
node131.html
node132.html
node133.html
node134.html
node135.html
node136.html
node137.html
node138.html
node139.html
node14.html
node140.html
node141.html
node142.html
node143.html
node144.html
node145.html
node146.html
node147.html
node148.html
node149.html
node15.html
node150.html
node151.html
node152.html
node153.html
node154.html
node155.html
node156.html
node157.html
node158.html
node159.html
node16.html
node160.html
node161.html
node162.html
node163.html
node164.html
node165.html
node166.html
node167.html
node168.html
node169.html
node17.html
node170.html
node171.html
node172.html
node173.html
node174.html
node175.html
node176.html
node177.html
node178.html
node179.html
node18.html
node180.html
node181.html
node182.html
node183.html
node184.html
node185.html
node186.html
node187.html
node188.html
node189.html
node19.html
node190.html
node191.html
node192.html
node193.html
node194.html
node195.html
node196.html
node197.html
node198.html
node199.html
node2.html
node20.html
node200.html
node201.html
node202.html
node203.html
node204.html
node205.html
node206.html
node207.html
node208.html
node209.html
node21.html
node210.html
node211.html
node212.html
node213.html
node214.html
node215.html
node216.html
node217.html
node218.html
node219.html
node22.html
node220.html
node221.html
node222.html
node223.html
node224.html
node225.html
node226.html
node23.html
node24.html
node243.html
node244.html
node245.html
node247.html
node248.html
node249.html
node25.html
node250.html
node251.html
node252.html
node253.html
node254.html
node255.html
node256.html
node257.html
node26.html
node27.html
node28.html
node29.html
node3.html
node30.html
node31.html
node32.html
node33.html
node34.html
node35.html
node36.html
node37.html
node38.html
node39.html
node4.html
node40.html
node41.html
node42.html
node43.html
node44.html
node45.html
node46.html
node47.html
node48.html
node49.html
node5.html
node50.html
node51.html
node52.html
node53.html
node54.html
node54a.html
node55.html
node56.html
node57.html
node58.html
node59.html
node6.html
node60.html
node61.html
node62.html
node63.html
node64.html
node65.html
node66.html
node67.html
node68.html
node69.html
node7.html
node70.html
node71.html
node72.html
node73.html
node74.html
node75.html
node76.html
node77.html
node78.html
node79.html
node8.html
node80.html
node81.html
node82.html
node83.html
node84.html
node85.html
node86.html
node87.html
node88.html
node89.html
node9.html
node90.html
node91.html
node92.html
node93.html
node94.html
node95.html
node96.html
node97.html
node98.html
node99.html
shader_if_cpp.html
speciface.html
spectral.html
structmi_1_1shader_1_1Framebuffer-members.html
structmi_1_1shader_1_1Framebuffer.html
structmi_1_1shader_1_1Interface-members.html
structmi_1_1shader_1_1Interface.html
structmi_1_1shader_1_1Options-members.html
structmi_1_1shader_1_1Options.html
texcache.html
upgrading34.html
upgrading35.html
upgrading36.html
relnotes
relnotes.html
shaders
architectural
arch_camera.html
arch_intro.html
arch_mtl.html
arch_sunsky.html
arch_util.html
architectural.css
architectural.html
copyright.html
images
aniso0.jpg
aniso1.jpg
ao-no-bleed.jpg
ao-with-bleed.jpg
ao1.jpg
ao2.jpg
ao3.jpg
ao4-off.jpg
ao4-on.jpg
archmtl.jpg
backface-off.jpg
backface-on.jpg
bottle-caustic.jpg
bottle-shadow.jpg
brdf.jpg
brushedmetal.jpg
brushshematic.jpg
bumps.jpg
cutout.jpg
dof-4blade.jpg
dof-6blade.jpg
dof-color.jpg
dof-cross.jpg
dof-far.jpg
dof-few.jpg
dof-hibias.jpg
dof-large.jpg
dof-lobias.jpg
dof-many.jpg
dof-near.jpg
dof-small.jpg
envblur-1.jpg
envblur-2.jpg
envblur-3.jpg
envblur-4.jpg
envblur-5.jpg
envblur-5m.jpg
envblur-6a.jpg
envblur-6b.jpg
graph1.jpg
graph2.jpg
hawaii.jpg
horsies.jpg
ior-graph.jpg
ior.jpg
liquids.jpg
metals.jpg
ocean.jpg
output-examples.jpg
output-types.jpg
portal-1.jpg
portal-direct-only.jpg
portal-fg-3-bounces.jpg
portal-fg-draft-1.jpg
portal-fg-draft-2.jpg
portal-fg-draft-3.jpg
portal-fg-high.jpg
portal-fg-medium.jpg
portal-fg-photons.jpg
portal-final-closeup.jpg
portal-portal-fg-3-bounces.jpg
portal-portal-fg-free-bounce.jpg
portal-portal-fg-photons.jpg
portal-portal-fg-sees.jpg
portal-portal-final.jpg
portal-portal-only.jpg
portal-start.jpg
refl-1.jpg
refl-10.jpg
refl-11.jpg
refl-12.jpg
refl-13.jpg
refl-2.jpg
refl-5.jpg
refl-6.jpg
refl-7.jpg
refl-8.jpg
refl-9.jpg
refl-description.jpg
refr-6.jpg
refr-7.jpg
refr-7b.jpg
refr.jpg
refr2.jpg
refr3.jpg
refr4.jpg
refr5.jpg
roughness.jpg
round-off.jpg
round-on.jpg
selfill-1.jpg
selfill-2.jpg
selfill-3.jpg
selfill-4.jpg
selfill-4b.jpg
selfill-5.jpg
selfill-demo.jpg
selfill-demo2.jpg
sunsky
sunsky-1.jpg
sunsky-2-skyenv-only.jpg
sunsky-2-skylight-only.jpg
sunsky-2-sun-only.jpg
sunsky-2.jpg
sunsky-3.jpg
sunsky-4-1PM.jpg
sunsky-4-6AM.jpg
sunsky-4-6PM.jpg
sunsky-4-7PM.jpg
sunsky-4-9AM.jpg
sunsky-4-manual-position.jpg
sunsky-5-haze-0.jpg
sunsky-5-haze-15.jpg
sunsky-5-haze-3.jpg
sunsky-5-haze-8.jpg
sunsky-6-sky-only.jpg
sunsky-6-skyenv-only.jpg
sunsky-6-skylight-only.jpg
sunsky-6-sun-only.jpg
sunsky-6-total.jpg
sunsky-7-horizon-0.jpg
sunsky-7-horizon-minus-06.jpg
sunsky-7-horizon-plus-2.jpg
sunsky-8-size-1.jpg
sunsky-8-size-2.jpg
sunsky-8-size-4-glow-5.jpg
sunsky-8-size-4-glow-point-1.jpg
sunsky-8-size-4.jpg
sunsky-9-redness-minus-03.jpg
sunsky-9-redness-plus-03.jpg
sunsky-A-green-ground.jpg
sunsky-A-red-ground.jpg
toneop-burn-0.jpg
toneop-burn-05.jpg
toneop-crush-02.jpg
toneop-crush-06.jpg
toneop-fstop-4.jpg
toneop-fstop-8.jpg
toneop-night-burn-001.jpg
toneop-night-shutter-2.jpg
toneop-night-whitepoint.jpg
toneop-night.jpg
toneop-notoneop.jpg
toneop-portal-05.jpg
toneop-satu-14.jpg
toneop-shutter-30.jpg
toneop-shutter-50-burn-01.jpg
toneop-sunny-16.jpg
toneop-vign-11.jpg
toneop-vign-5.jpg
toneop-vign-6-burn-025.jpg
trans1.jpg
trans2.jpg
trans3.jpg
changes.html
copyright.html
images
28.png
glossy_deep-material.jpg
glossy_dgs-vs-mibblur.jpg
glossy_dgs-vs-mibblur0.jpg
glossy_fresnel-example.jpg
glossy_ref-bound-unbound.jpg
glossy_render_backside.jpg
subsurf_approx.jpg
subsurf_cascading.jpg
subsurf_concept.jpg
subsurf_g.jpg
subsurf_photonaveraging.jpg
subsurf_simplegraph.jpg
subsurf_skingraph.jpg
index.html
mental.css
node10.html
node11.html
node12.html
node13.html
node14.html
node15.html
node16.html
node17.html
node18.html
node19.html
node2.html
node20.html
node21.html
node22.html
node23.html
node24.html
node25.html
node26.html
node27.html
node28.html
node29.html
node30.html
node31.html
node32.html
node33.html
node34.html
node35.html
node36.html
node37.html
node38.html
node39.html
node4.html
node40.html
node41.html
node5.html
node6.html
node7.html
node8.html
node9.html
occlusion.html
production
copyright.html
images
2dblurB-0-05.jpg
2dblurB-025-05.jpg
3dblurB0-05.jpg
3dblurB025-075.jpg
fo1.jpg
fo2.jpg
fo4.jpg
mb-gamma.jpg
mblur.jpg
prod-bg-lambert.jpg
prod-bg-only.jpg
prod-bg-shadowed.jpg
prod-cammap-right.jpg
prod-cammap-wrong.jpg
prod-cylinder-bad.jpg
prod-cylinder-ok.jpg
prod-gb-gray.jpg
prod-grayball-1.jpg
prod-grayball-2.jpg
prod-grayball.jpg
prod-helicopter.jpg
prod-matted-torus-shadows-alpha.jpg
prod-matted-torus-shadows.jpg
prod-mirrorball-1.jpg
prod-mirrorball-2.jpg
prod-mirrorball.jpg
prod-prereq.jpg
prod-reflecrac-demo.jpg
prod-reflecrac-fg-caustic-demo.jpg
prod-reflecrac-fg-demo.jpg
prod-reflecrac-fg-gloss-demo.jpg
prod-shade-tree.jpg
prod-shadowcatch-lighter-dotnl-bg.jpg
prod-shadowcatch-lighter-shad-dotnl.jpg
prod-shadowcatch-noself.jpg
prod-shadowcatch-selfsh.jpg
prod-shiny-plate.jpg
prod-subtr-ref-off.jpg
prod-subtr-ref-on.jpg
prod-two-pic-shadow.jpg
subset-example.jpg
t0.jpg
t1.jpg
prod_card_opacity.html
prod_intro.html
prod_mattecamera.html
prod_mirrorball.html
prod_motionblur.html
prod_rayswitch.html
prod_utility.html
production.css
production.html
tutorials
IP_tutorial.pdf
architectural-library.pdf
include
architectural.mi
base.mi
contour.mi
geoshader.h
mi_version.h
mia_material_api.h
mirelay.h
physics.mi
production.mi
shader.h
subsurface.mi
rayrc
index.html
install.html
linux-x86
bin
fg_copy
imf_copy
imf_diff
imf_disp
imf_info
mkmishader
ray
spmstat
lib
mi_openexr.so
shaders
architectural.so
base.so
contour.so
physics.so
production.so
subsurface.so
spm
SPMDemoLicenseManager
spm-config
spm_key_ib
spmd_ib
spmstat
linux-x86-64
bin
fg_copy
imf_copy
imf_diff
imf_disp
imf_info
mkmishader
ray
spmstat
lib
mi_openexr.so
shaders
architectural.so
base.so
contour.so
physics.so
production.so
subsurface.so
spm
SPMDemoLicenseManager
spm-config
spm_key_ib
spmd_ib
spmstat
macosx-uni
bin
fg_copy
imf_copy
imf_diff
imf_disp.tgz
imf_info
mkmishader
ray
spmstat
lib
mi_openexr.so
shaders
architectural.so
base.so
contour.so
physics.so
production.so
subsurface.so
spm
spm-config
spm_key_ib
spmd_ib
spmstat
macosx-uni-64
bin
fg_copy
imf_copy
imf_diff
imf_disp.tgz
imf_info
mkmishader
ray
spmstat
lib
mi_openexr.so
shaders
architectural.so
base.so
contour.so
physics.so
production.so
subsurface.so
spm
spm-config
spm_key_ib
spmd_ib
spmstat
mentalray-3.6+-3.6.54.1-a-demo-nt-x64.msi
mentalray-3.6+-3.6.54.1-a-demo-nt-x86-vc8.msi
mentalray-linux-x86-3.6+-3.6.54.1.i586.rpm
mentalray-linux-x86-64-3.6+-3.6.54.1.x86_64.rpm
mentalray-macosx-uni-3.6.54.1a.dmg
mentalray-macosx-uni-64-3.6.54.1a.dmg
nt-x64
bin
fg_copy.exe
imf_copy.exe
imf_diff.exe
imf_disp.exe
imf_info.exe
mi_openexr.dll
mkmishader.exe
ray.exe
rayserver.exe
spmstat.exe
lib
shader.lib
shaders
architectural.dll
base.dll
contour.dll
physics.dll
production.dll
subsurface.dll
spm
SPMDemoLicenseManager.exe
spm-config.ini
spm_key_ib.exe
spmd_ib.exe
spmstat.exe
nt-x86-vc8
bin
fg_copy.exe
imf_copy.exe
imf_diff.exe
imf_disp.exe
imf_info.exe
mi_openexr.dll
mkmishader.exe
ray.exe
rayserver.exe
spmstat.exe
lib
shader.lib
shaders
architectural.dll
base.dll
contour.dll
physics.dll
production.dll
subsurface.dll
spm
SPMDemoLicenseManager.exe
spm-config.ini
spm_key_ib.exe
spmd_ib.exe
spmstat.exe
wmrs
WMRS_source_april_2008.zip
WMRS_source_april_2008_contents.html
additional_shader_sources
WMRS_framebuffers.tgz
WMRS_framebuffers.zip
arithmetic_operators.c
arithmetic_operators.mi
buffer_5.mi
buffer_6.mi
buffer_7.mi
buffer_8.jpg
buffer_8.mi
buffer_8_diffuse.jpg
buffer_8_indirect.jpg
buffer_8_specular.jpg
framebuffer_put.c
make_indexed_framebuffers.c
make_indexed_framebuffers.cpp
make_indexed_framebuffers.mi
make_named_framebuffers.cpp
make_named_framebuffers.mi
named_framebuffer_put.cpp
named_framebuffer_put.mi
additional_shaders.html
arithmetic_operators.html
bibliography.html
compilation.html
compilation_source
Makefile.linux
Makefile.macosx
all_shaders.bat
all_shaders_64.bat
batch_compile_windows.zip
make_windows_batch_files.py
rayrc.linux
rayrc.macosx
rayrc.windows
set_variables.bat
set_variables_64.bat
cover_1.html
cover_2.html
cover_3.html
cover_4.html
cover_pictures
wmrs_cover_1.jpg
wmrs_cover_1a.jpg
wmrs_cover_2.jpg
wmrs_cover_2a.jpg
wmrs_cover_3.jpg
wmrs_cover_3a.jpg
wmrs_cover_4.jpg
wmrs_cover_4a.jpg
download.html
environment.html
errata.html
favicon.png
framebuffers.html
getting_started.html
getting_started_pictures
getting_started_1.jpg
getting_started_2.jpg
standalone_and_applications.jpg
index.html
lecture_slides
WMRS_lectures_extra_april_2008.zip
WMRS_part0_introduction_april_2008.pdf
WMRS_part1_structure_april_2008.pdf
WMRS_part2_color_april_2008.pdf
WMRS_part3_light_april_2008.pdf
WMRS_part4_shape_april_2008.pdf
WMRS_part5_space_april_2008.pdf
WMRS_part6_image_april_2008.pdf
environment_reflection.jpg
framebuffers_diagram.jpg
shader_usage_categories.jpg
notes_on_style.html
scene_catalog.html
scene_catalog_files
chapter_04.html
chapter_05.html
chapter_06.html
chapter_07.html
chapter_08.html
chapter_09.html
chapter_10.html
chapter_11.html
chapter_12.html
chapter_13.html
chapter_14.html
chapter_15.html
chapter_16.html
chapter_17.html
chapter_18.html
chapter_19.html
chapter_20.html
chapter_21.html
chapter_22.html
chapter_23.html
chapter_24.html
chapter_25.html
chapter_26.html
dog.html
favicon.png
scene_catalog_data
bubbles.tif
colorstrip.tif
diamond.tif
fontimage_data.zip
fourgrid.tif
gray_diamond.map
octatile.tif
particle_data.zip
spiral_objects.zip
triangle_objects.zip
voxel_data.zip
wood_bump.tif
wood_color.tif
wood_texture.tif
scene_catalog_images
ambocclude_1.jpg
ambocclude_2.jpg
ambocclude_3.jpg
atmosphere_1.jpg
atmosphere_2.jpg
atmosphere_3.jpg
atmosphere_4.jpg
atmosphere_5.jpg
atmosphere_6.jpg
atmosphere_7.jpg
bubbles.jpg
buffer_1.jpg
buffer_2.jpg
buffer_2_diffuse.jpg
buffer_2_specular.jpg
buffer_3.jpg
buffer_3_shadows.jpg
buffer_3_without_shadows.jpg
buffer_4.jpg
buffer_4_diffuse.jpg
buffer_4_specular.jpg
buffer_5.jpg
buffer_5_diffuse.jpg
buffer_5_indirect.jpg
buffer_5_specular.jpg
bump_1.jpg
bump_2.jpg
bump_3.jpg
bump_4.jpg
bump_5.jpg
bump_7.jpg
caustics_1.jpg
caustics_2.jpg
caustics_3.jpg
colorstrip.jpg
contours_10.jpg
contours_11.jpg
contours_12.jpg
contours_13.jpg
contours_14.jpg
contours_15.jpg
contours_16.jpg
contours_2.jpg
contours_3.jpg
contours_4.jpg
contours_5.jpg
contours_6.jpg
contours_7.jpg
contours_8.jpg
contours_9.jpg
depth_1.jpg
depth_2.jpg
diamond.jpg
displace_1.jpg
displace_2.jpg
displace_3.jpg
displace_4.jpg
displace_4a.jpg
displace_5.jpg
displace_5a.jpg
displace_6.jpg
displace_7.jpg
environment_1.jpg
environment_2.jpg
environment_3.jpg
environment_4.jpg
environment_5.jpg
environment_6.jpg
environment_7.jpg
finalgather_1.jpg
finalgather_2.jpg
finalgather_3.jpg
fourgrid.jpg
geometry_1.jpg
geometry_10.jpg
geometry_11.jpg
geometry_11A.jpg
geometry_12.jpg
geometry_12A.jpg
geometry_12P.jpg
geometry_13.jpg
geometry_14.jpg
geometry_15.jpg
geometry_15P.jpg
geometry_16.jpg
geometry_2.jpg
geometry_3.jpg
geometry_4.jpg
geometry_5.jpg
geometry_6.jpg
geometry_6A.jpg
geometry_7.jpg
geometry_8.jpg
geometry_9.jpg
globillum_1.jpg
globillum_2.jpg
globillum_3.jpg
globillum_4.jpg
globillum_5.jpg
globillum_6.jpg
globillum_7.jpg
globillum_8.jpg
globillum_9.jpg
gray_diamond.jpg
lambert_square.jpg
lens_1.jpg
lens_2.jpg
lens_3.jpg
lens_4.jpg
lens_4A.jpg
lens_5.jpg
lens_6.jpg
lens_7.jpg
lens_8.jpg
lens_9.jpg
lights_1.jpg
lights_10.jpg
lights_11.jpg
lights_2.jpg
lights_3.jpg
lights_4.jpg
lights_5.jpg
lights_6.jpg
lights_7.jpg
lights_8.jpg
lights_9.jpg
material_phenomena.jpg
octatile.jpg
orientation_1.jpg
orientation_2.jpg
orientation_3.jpg
output_1.jpg
output_2.jpg
output_3.jpg
output_4.jpg
output_4_median.jpg
output_5.jpg
output_6.jpg
output_7.jpg
reflection_1.jpg
reflection_10.jpg
reflection_11.jpg
reflection_2.jpg
reflection_3.jpg
reflection_4.jpg
reflection_5.jpg
reflection_6.jpg
reflection_7.jpg
reflection_8.jpg
reflection_9.jpg
refraction_1.jpg
refraction_10.jpg
refraction_10A.jpg
refraction_11.jpg
refraction_2.jpg
refraction_3.jpg
refraction_4.jpg
refraction_5.jpg
refraction_6.jpg
refraction_7.jpg
refraction_8.jpg
refraction_9.jpg
refraction_9A.jpg
shading_1.jpg
shading_2.jpg
shading_3.jpg
shading_4.jpg
shading_5.jpg
shading_6.jpg
shading_7.jpg
shadows_1.jpg
shadows_2.jpg
shadows_A.jpg
shadows_B.jpg
shadows_C.jpg
shadows_C1.jpg
shadows_D.jpg
shadows_E.jpg
shadows_F.jpg
shadows_G.jpg
single_color_1.jpg
texture_1.jpg
texture_2.jpg
texture_3.jpg
texture_4.jpg
texture_5.jpg
texture_7.jpg
texture_7_uv_1.jpg
texture_8.jpg
transparency_1.jpg
transparency_2.jpg
transparency_3.jpg
volume_1.jpg
volume_1A.jpg
volume_2.jpg
volume_3.jpg
volume_4.jpg
volume_5.jpg
volume_5A.jpg
volume_6.jpg
volume_7.jpg
wood_bump.jpg
wood_color.jpg
wood_texture.jpg
scene_catalog_mifiles
ambocclude_1.mi
ambocclude_2.mi
ambocclude_3.mi
atmosphere_1.mi
atmosphere_2.mi
atmosphere_3.mi
atmosphere_4.mi
atmosphere_5.mi
atmosphere_6.mi
atmosphere_7.mi
buffer_1.mi
buffer_2.mi
buffer_3.mi
buffer_4.mi
buffer_5.mi
bump_1.mi
bump_2.mi
bump_3.mi
bump_4.mi
bump_5.mi
bump_7.mi
caustics_1.mi
caustics_2.mi
caustics_3.mi
contours_10.mi
contours_11.mi
contours_12.mi
contours_13.mi
contours_14.mi
contours_15.mi
contours_16.mi
contours_2.mi
contours_3.mi
contours_4.mi
contours_5.mi
contours_6.mi
contours_7.mi
contours_8.mi
contours_9.mi
depth_1.mi
depth_2.mi
displace_1.mi
displace_2.mi
displace_3.mi
displace_4.mi
displace_4a.mi
displace_5.mi
displace_5a.mi
displace_6.mi
displace_7.mi
environment_1.mi
environment_2.mi
environment_3.mi
environment_4.mi
environment_5.mi
environment_6.mi
environment_7.mi
finalgather_1.mi
finalgather_2.mi
finalgather_3.mi
geometry_1.mi
geometry_10.mi
geometry_11.mi
geometry_11A.mi
geometry_12.mi
geometry_12A.mi
geometry_12P.mi
geometry_13.mi
geometry_14.mi
geometry_15.mi
geometry_15P.mi
geometry_16.mi
geometry_2.mi
geometry_3.mi
geometry_4.mi
geometry_5.mi
geometry_6.mi
geometry_6A.mi
geometry_7.mi
geometry_8.mi
geometry_9.mi
globillum_1.mi
globillum_2.mi
globillum_3.mi
globillum_4.mi
globillum_5.mi
globillum_6.mi
globillum_7.mi
globillum_8.mi
globillum_9.mi
lambert_square.mi
lens_1.mi
lens_2.mi
lens_3.mi
lens_4.mi
lens_4A.mi
lens_5.mi
lens_6.mi
lens_7.mi
lens_8.mi
lens_9.mi
lights_1.mi
lights_10.mi
lights_11.mi
lights_2.mi
lights_3.mi
lights_4.mi
lights_5.mi
lights_6.mi
lights_7.mi
lights_8.mi
lights_9.mi
material_phenomena.mi
orientation_1.mi
orientation_2.mi
orientation_3.mi
output_1.mi
output_2.mi
output_3.mi
output_4.mi
output_5.mi
output_6.mi
output_7.mi
reflection_1.mi
reflection_10.mi
reflection_11.mi
reflection_2.mi
reflection_3.mi
reflection_4.mi
reflection_5.mi
reflection_6.mi
reflection_7.mi
reflection_8.mi
reflection_9.mi
refraction_1.mi
refraction_10.mi
refraction_10A.mi
refraction_11.mi
refraction_2.mi
refraction_3.mi
refraction_4.mi
refraction_5.mi
refraction_6.mi
refraction_7.mi
refraction_8.mi
refraction_9.mi
refraction_9A.mi
shading_1.mi
shading_2.mi
shading_3.mi
shading_4.mi
shading_5.mi
shading_6.mi
shading_7.mi
shadows_1.mi
shadows_2.mi
shadows_A.mi
shadows_B.mi
shadows_C.mi
shadows_C1.mi
shadows_D.mi
shadows_E.mi
shadows_F.mi
shadows_G.mi
single_color_1.mi
texture_1.mi
texture_2.mi
texture_3.mi
texture_4.mi
texture_5.mi
texture_7.mi
texture_8.mi
transparency_1.mi
transparency_2.mi
transparency_3.mi
volume_1.mi
volume_1A.mi
volume_2.mi
volume_3.mi
volume_4.mi
volume_5.mi
volume_5A.mi
volume_6.mi
volume_7.mi
wmrs_style.css
shader_catalog.html
shader_pages
add_colors.html
ambient_occlusion.html
ambient_occlusion_cutoff.html
annotate.html
average_radiance.html
average_radiance_options.html
blinn.html
bump_ripple.html
bump_texture.html
bump_wave.html
bump_wave_uv.html
c_contour.html
c_contrast.html
c_distance_contrast.html
c_distance_store.html
c_output.html
c_store.html
c_tessellate.html
c_toon.html
channel_ramp.html
chrome_ramp.html
color_ramp.html
cook_torrance.html
default_lens.html
density_volume.html
depth_fade.html
depth_fade_tint.html
depth_fade_tint_2.html
depth_fade_tint_3.html
depth_of_field.html
displace_ripple.html
displace_texture.html
displace_wave.html
displace_wave_uv.html
equirectangular.html
favicon.png
fisheye.html
fog.html
framebuffer_put.html
front_bright.html
front_bright_dot.html
front_bright_steps.html
global_lambert.html
glossy_reflection.html
glossy_reflection_sample.html
glossy_reflection_sample_varying.html
glossy_refraction.html
glossy_refraction_sample.html
glossy_refraction_sample_varying.html
ground_fog.html
ground_fog_layers.html
hair_color_bary.html
hair_color_fire.html
hair_color_light.html
hair_color_texture.html
hair_geo_2v.html
hair_geo_4v.html
hair_geo_4v_texture.html
hair_geo_curl.html
hair_geo_datafile.html
hair_geo_row.html
illuminated_volume.html
instanced_object_file.html
lambert.html
lambert_steps.html
letterbox.html
median_filter.html
mock_specular.html
negate.html
newblocks.html
normals_as_colors.html
object_file.html
one_color.html
op_mix_ccc.html
op_mul_cc.html
op_pow_cs.html
parameter_volume.html
phong.html
phong_framebuffer.html
point_light.html
point_light_falloff.html
point_light_shadow.html
radial_falloff.html
rim_bright.html
scaled_color.html
shadow_breakpoint.html
shadow_breakpoint_scale.html
shadow_color.html
shadow_continuous.html
shadow_default.html
shadowpass.html
show_barycentric.html
show_uv.html
show_uv_steps.html
sinusoid_soft_spotlight.html
soft_spotlight.html
specular_reflection.html
specular_refraction.html
specular_refraction_simple.html
spherical_density.html
spotlight.html
square.html
store_diffuse_photon.html
streak.html
summed_noise_color.html
summed_noise_scalar.html
texture_uv.html
texture_uv_simple.html
threshold_volume.html
transmit_specular_photon.html
transparent.html
transparent_modularized.html
transparent_shadow.html
triangles.html
vertex_color.html
voxel_density.html
ward.html
wmrs_style.css
shader_scenes
add_colors_usage.html
ambient_occlusion_cutoff_usage.html
ambient_occlusion_usage.html
annotate_usage.html
arithmetic_operators_usage.html
average_radiance_options_usage.html
average_radiance_usage.html
blinn_usage.html
bump_ripple_usage.html
bump_texture_usage.html
bump_wave_usage.html
bump_wave_uv_usage.html
c_contour_usage.html
c_contrast_usage.html
c_distance_contrast_usage.html
c_distance_store_usage.html
c_output_usage.html
c_store_usage.html
c_tessellate_usage.html
c_toon_usage.html
channel_ramp_usage.html
chrome_ramp_usage.html
color_ramp_usage.html
cook_torrance_usage.html
density_volume_usage.html
depth_fade_tint_usage.html
depth_fade_usage.html
depth_of_field_usage.html
displace_ripple_usage.html
displace_texture_usage.html
displace_wave_usage.html
displace_wave_uv_usage.html
equirectangular_usage.html
favicon.png
fisheye_usage.html
fog_usage.html
framebuffer_put_usage.html
front_bright_steps_usage.html
front_bright_usage.html
global_lambert_usage.html
glossy_reflection_sample_usage.html
glossy_reflection_sample_varying_usage.html
glossy_reflection_usage.html
glossy_refraction_sample_usage.html
glossy_refraction_sample_varying_usage.html
glossy_refraction_usage.html
ground_fog_layers_usage.html
ground_fog_usage.html
hair_color_bary_usage.html
hair_color_fire_usage.html
hair_color_light_usage.html
hair_color_texture_usage.html
hair_geo_2v_usage.html
hair_geo_4v_texture_usage.html
hair_geo_4v_usage.html
hair_geo_curl_usage.html
hair_geo_datafile_usage.html
hair_geo_row_usage.html
illuminated_volume_usage.html
instanced_object_file_usage.html
lambert_steps_usage.html
lambert_usage.html
letterbox_usage.html
median_filter_usage.html
mock_specular_usage.html
negate_usage.html
normals_as_colors_usage.html
object_file_usage.html
one_color_usage.html
op_mix_ccc_usage.html
op_mul_cc_usage.html
op_pow_cs_usage.html
parameter_volume_usage.html
phong_framebuffer_usage.html
phong_usage.html
point_light_falloff_usage.html
point_light_shadow_usage.html
point_light_usage.html
radial_falloff_usage.html
rim_bright_usage.html
scaled_color_usage.html
shadow_breakpoint_scale_usage.html
shadow_breakpoint_usage.html
shadow_color_usage.html
shadow_continuous_usage.html
shadow_default_usage.html
shadowpass_usage.html
show_barycentric_usage.html
show_uv_steps_usage.html
show_uv_usage.html
sinusoid_soft_spotlight_usage.html
soft_spotlight_usage.html
specular_reflection_usage.html
specular_refraction_usage.html
spherical_density_usage.html
spotlight_usage.html
square_usage.html
store_diffuse_photon_usage.html
streak_usage.html
summed_noise_color_usage.html
summed_noise_scalar_usage.html
texture_uv_simple_usage.html
texture_uv_usage.html
threshold_volume_usage.html
transmit_specular_photon_usage.html
transparent_shadow_usage.html
transparent_usage.html
triangles_usage.html
vertex_color_usage.html
voxel_density_usage.html
ward_usage.html
wmrs_style.css
shader_sources
add_colors.c
add_colors.mi
ambient_occlusion.c
ambient_occlusion.mi
ambient_occlusion_cutoff.c
ambient_occlusion_cutoff.mi
annotate.c
annotate.mi
annotate_util.c
average_radiance.c
average_radiance.mi
average_radiance_options.c
average_radiance_options.mi
average_radiance_options_util.c
average_radiance_util.c
blinn.c
blinn.mi
blinn_util.c
bump_ripple.c
bump_ripple.mi
bump_ripple_util.c
bump_texture.c
bump_texture.mi
bump_texture_util.c
bump_wave.c
bump_wave.mi
bump_wave_util.c
bump_wave_uv.c
bump_wave_uv.mi
bump_wave_uv_util.c
c_contour.c
c_contour.mi
c_contrast.c
c_contrast.mi
c_distance_contrast.c
c_distance_contrast.mi
c_distance_store.c
c_distance_store.mi
c_output.c
c_output.mi
c_output_util.c
c_store.c
c_store.mi
c_tessellate.c
c_tessellate.mi
c_toon.c
c_toon.mi
channel_ramp.c
channel_ramp.mi
channel_ramp_util.c
chrome_ramp.c
chrome_ramp.mi
chrome_ramp_util.c
color_ramp.c
color_ramp.mi
color_ramp_util.c
cook_torrance.c
cook_torrance.mi
cook_torrance_util.c
default_lens.c
default_lens.mi
density_volume.c
density_volume.mi
density_volume_util.c
depth_fade.c
depth_fade.mi
depth_fade_tint.c
depth_fade_tint.mi
depth_fade_tint_2.c
depth_fade_tint_2.mi
depth_fade_tint_2_util.c
depth_fade_tint_3.c
depth_fade_tint_3.mi
depth_fade_tint_3_util.c
depth_of_field.c
depth_of_field.mi
depth_of_field_util.c
displace_ripple.c
displace_ripple.mi
displace_ripple_util.c
displace_texture.c
displace_texture.mi
displace_wave.c
displace_wave.mi
displace_wave_util.c
displace_wave_uv.c
displace_wave_uv.mi
displace_wave_uv_util.c
equirectangular.c
equirectangular.mi
equirectangular_util.c
fisheye.c
fisheye.mi
fisheye_util.c
fog.c
fog.mi
fog_util.c
framebuffer_put.c
framebuffer_put.mi
front_bright.c
front_bright.mi
front_bright_dot.c
front_bright_dot.mi
front_bright_steps.c
front_bright_steps.mi
front_bright_steps_util.c
global_lambert.c
global_lambert.mi
global_lambert_util.c
glossy_reflection.c
glossy_reflection.mi
glossy_reflection_sample.c
glossy_reflection_sample.mi
glossy_reflection_sample_util.c
glossy_reflection_sample_varying.c
glossy_reflection_sample_varying.mi
glossy_reflection_sample_varying_util.c
glossy_refraction.c
glossy_refraction.mi
glossy_refraction_sample.c
glossy_refraction_sample.mi
glossy_refraction_sample_util.c
glossy_refraction_sample_varying.c
glossy_refraction_sample_varying.mi
glossy_refraction_sample_varying_util.c
glossy_refraction_util.c
ground_fog.c
ground_fog.mi
ground_fog_layers.c
ground_fog_layers.mi
ground_fog_layers_util.c
ground_fog_util.c
hair_color_bary.c
hair_color_bary.mi
hair_color_fire.c
hair_color_fire.mi
hair_color_fire_util.c
hair_color_light.c
hair_color_light.mi
hair_color_light_util.c
hair_color_texture.c
hair_color_texture.mi
hair_color_texture_util.c
hair_geo_2v.c
hair_geo_2v.mi
hair_geo_2v_util.c
hair_geo_4v.c
hair_geo_4v.mi
hair_geo_4v_texture.c
hair_geo_4v_texture.mi
hair_geo_4v_texture_util.c
hair_geo_4v_util.c
hair_geo_curl.c
hair_geo_curl.mi
hair_geo_curl_util.c
hair_geo_datafile.c
hair_geo_datafile.mi
hair_geo_datafile_util.c
hair_geo_row.c
hair_geo_row.mi
hair_geo_row_util.c
illuminated_volume.c
illuminated_volume.mi
illuminated_volume_util.c
instanced_object_file.c
instanced_object_file.mi
instanced_object_file_util.c
lambert.c
lambert.mi
lambert_steps.c
lambert_steps.mi
lambert_steps_util.c
lambert_util.c
letterbox.c
letterbox.mi
letterbox_util.c
median_filter.c
median_filter.mi
median_filter_util.c
miaux.c
miaux.h
mock_specular.c
mock_specular.mi
mock_specular_util.c
negate.cpp
negate.mi
newblocks.cpp
newblocks.mi
normals_as_colors.c
normals_as_colors.mi
object_file.c
object_file.mi
object_file_util.c
one_color.c
one_color.mi
op_mix_ccc.c
op_mix_ccc.mi
op_mix_ccc_util.c
op_mul_cc.c
op_mul_cc.mi
op_pow_cs.c
op_pow_cs.mi
parameter_volume.c
parameter_volume.mi
parameter_volume_util.c
phong.c
phong.mi
phong_framebuffer.c
phong_framebuffer.mi
phong_framebuffer_util.c
phong_util.c
point_light.c
point_light.mi
point_light_falloff.c
point_light_falloff.mi
point_light_falloff_util.c
point_light_shadow.c
point_light_shadow.mi
radial_falloff.c
radial_falloff.mi
radial_falloff_util.c
rim_bright.c
rim_bright.mi
rim_bright_util.c
scaled_color.c
scaled_color.mi
shadow_breakpoint.c
shadow_breakpoint.mi
shadow_breakpoint_scale.c
shadow_breakpoint_scale.mi
shadow_breakpoint_scale_util.c
shadow_breakpoint_util.c
shadow_color.c
shadow_color.mi
shadow_color_util.c
shadow_continuous.c
shadow_continuous.mi
shadow_continuous_util.c
shadow_default.c
shadow_default.mi
shadowpass.c
shadowpass.mi
shadowpass_util.c
show_barycentric.c
show_barycentric.mi
show_barycentric_util.c
show_uv.c
show_uv.mi
show_uv_steps.c
show_uv_steps.mi
sinusoid_soft_spotlight.c
sinusoid_soft_spotlight.mi
sinusoid_soft_spotlight_util.c
soft_spotlight.c
soft_spotlight.mi
soft_spotlight_util.c
specular_reflection.c
specular_reflection.mi
specular_refraction.c
specular_refraction.mi
specular_refraction_simple.c
specular_refraction_simple.mi
specular_refraction_simple_util.c
specular_refraction_util.c
spherical_density.c
spherical_density.mi
spotlight.c
spotlight.mi
spotlight_util.c
square.c
square.mi
store_diffuse_photon.c
store_diffuse_photon.mi
store_diffuse_photon_util.c
streak.c
streak.mi
streak_util.c
summed_noise_color.c
summed_noise_color.mi
summed_noise_color_util.c
summed_noise_scalar.c
summed_noise_scalar.mi
summed_noise_scalar_util.c
texture_uv.c
texture_uv.mi
texture_uv_simple.c
texture_uv_simple.mi
threshold_volume.c
threshold_volume.mi
threshold_volume_util.c
transmit_specular_photon.c
transmit_specular_photon.mi
transmit_specular_photon_util.c
transparent.c
transparent.mi
transparent_modularized.c
transparent_modularized.mi
transparent_modularized_util.c
transparent_shadow.c
transparent_shadow.mi
transparent_shadow_util.c
triangles.c
triangles.mi
triangles_util.c
vertex_color.c
vertex_color.mi
voxel_density.c
voxel_density.mi
voxel_density_util.c
ward.c
ward.mi
ward_util.c
standalone_utilities
slaborama.jpg
teaching.html
wmrs_style.css
19 August 2008 18:26:42