Full list of the CDROM files

mentalray
  EULA.pdf
  README
  common
    doc
      install
        install.NT.pdf
        install.UNIX.pdf
        spm_install.pdf
      manual
        annotated.html
        ao.html
        assembly.html
        assembly_api.html
        builtinshaders.html
        catmullclark.html
        classmi_1_1shader_1_1Access__fb-members.html
        classmi_1_1shader_1_1Access__fb.html
        classmi_1_1shader_1_1Edit__fb-members.html
        classmi_1_1shader_1_1Edit__fb.html
        classmi_1_1shader_1_1LightIterator-members.html
        classmi_1_1shader_1_1LightIterator.html
        classmi_1_1shader_1_1LightList-members.html
        classmi_1_1shader_1_1LightList.html
        copyright.html
        files.html
        functions.html
        functions_func.html
        globals.html
        globals_func.html
        images
          array.jpg
          basequad.jpg
          basetriangle.jpg
          box.jpg
          conn_pic.jpg
          facelist.jpg
          filter_box.jpg
          filter_gauss.jpg
          filter_lanczos.jpg
          filter_mitchell.jpg
          filter_triangle.jpg
          forward_rays.jpg
          fourcubes.depthfade.jpg
          geoshader.jpg
          hairlist.jpg
          hand.simple.many.jpg
          hand.simple.outline.jpg
          hand.simple.refl.jpg
          hand.simple.thin.jpg
          hand.simple.trans.jpg
          hw_arch.jpg
          hw_graph.jpg
          hw_graphsw.jpg
          hw_shader.jpg
          hw_vert2frag.jpg
          polylist.jpg
          quadkitmask.jpg
          rayleigh.jpg
          shadow_rays.jpg
          shadow_segs.jpg
          shdexample.jpg
          subquads.jpg
          subtriangles.jpg
          teapotcontour.jpg
          trikitmask.jpg
          unconn_pic.jpg
          volume_rays.jpg
          wreath.jpg
        importons.html
        index.html
        mental.css
        mi__shader__if_8h-source.html
        mi__shader__if_8h.html
        mi_iface.css
        miquery.html
        namespacemi.html
        namespacemi_1_1shader.html
        namespaces.html
        node10.html
        node100.html
        node101.html
        node102.html
        node103.html
        node104.html
        node105.html
        node106.html
        node107.html
        node108.html
        node109.html
        node11.html
        node110.html
        node111.html
        node112.html
        node113.html
        node114.html
        node115.html
        node116.html
        node117.html
        node118.html
        node119.html
        node12.html
        node120.html
        node121.html
        node122.html
        node123.html
        node124.html
        node125.html
        node126.html
        node127.html
        node128.html
        node129.html
        node13.html
        node130.html
        node131.html
        node132.html
        node133.html
        node134.html
        node135.html
        node136.html
        node137.html
        node138.html
        node139.html
        node14.html
        node140.html
        node141.html
        node142.html
        node143.html
        node144.html
        node145.html
        node146.html
        node147.html
        node148.html
        node149.html
        node15.html
        node150.html
        node151.html
        node152.html
        node153.html
        node154.html
        node155.html
        node156.html
        node157.html
        node158.html
        node159.html
        node16.html
        node160.html
        node161.html
        node162.html
        node163.html
        node164.html
        node165.html
        node166.html
        node167.html
        node168.html
        node169.html
        node17.html
        node170.html
        node171.html
        node172.html
        node173.html
        node174.html
        node175.html
        node176.html
        node177.html
        node178.html
        node179.html
        node18.html
        node180.html
        node181.html
        node182.html
        node183.html
        node184.html
        node185.html
        node186.html
        node187.html
        node188.html
        node189.html
        node19.html
        node190.html
        node191.html
        node192.html
        node193.html
        node194.html
        node195.html
        node196.html
        node197.html
        node198.html
        node199.html
        node2.html
        node20.html
        node200.html
        node201.html
        node202.html
        node203.html
        node204.html
        node205.html
        node206.html
        node207.html
        node208.html
        node209.html
        node21.html
        node210.html
        node211.html
        node212.html
        node213.html
        node214.html
        node215.html
        node216.html
        node217.html
        node218.html
        node219.html
        node22.html
        node220.html
        node221.html
        node222.html
        node223.html
        node224.html
        node225.html
        node226.html
        node23.html
        node24.html
        node243.html
        node244.html
        node245.html
        node247.html
        node248.html
        node249.html
        node25.html
        node250.html
        node251.html
        node252.html
        node253.html
        node254.html
        node255.html
        node256.html
        node257.html
        node26.html
        node27.html
        node28.html
        node29.html
        node3.html
        node30.html
        node31.html
        node32.html
        node33.html
        node34.html
        node35.html
        node36.html
        node37.html
        node38.html
        node39.html
        node4.html
        node40.html
        node41.html
        node42.html
        node43.html
        node44.html
        node45.html
        node46.html
        node47.html
        node48.html
        node49.html
        node5.html
        node50.html
        node51.html
        node52.html
        node53.html
        node54.html
        node54a.html
        node55.html
        node56.html
        node57.html
        node58.html
        node59.html
        node6.html
        node60.html
        node61.html
        node62.html
        node63.html
        node64.html
        node65.html
        node66.html
        node67.html
        node68.html
        node69.html
        node7.html
        node70.html
        node71.html
        node72.html
        node73.html
        node74.html
        node75.html
        node76.html
        node77.html
        node78.html
        node79.html
        node8.html
        node80.html
        node81.html
        node82.html
        node83.html
        node84.html
        node85.html
        node86.html
        node87.html
        node88.html
        node89.html
        node9.html
        node90.html
        node91.html
        node92.html
        node93.html
        node94.html
        node95.html
        node96.html
        node97.html
        node98.html
        node99.html
        shader_if_cpp.html
        speciface.html
        spectral.html
        structmi_1_1shader_1_1Framebuffer-members.html
        structmi_1_1shader_1_1Framebuffer.html
        structmi_1_1shader_1_1Interface-members.html
        structmi_1_1shader_1_1Interface.html
        structmi_1_1shader_1_1Options-members.html
        structmi_1_1shader_1_1Options.html
        texcache.html
        upgrading34.html
        upgrading35.html
        upgrading36.html
      relnotes
        relnotes.html
      shaders
        architectural
          arch_camera.html
          arch_intro.html
          arch_mtl.html
          arch_sunsky.html
          arch_util.html
          architectural.css
          architectural.html
          copyright.html
          images
            aniso0.jpg
            aniso1.jpg
            ao-no-bleed.jpg
            ao-with-bleed.jpg
            ao1.jpg
            ao2.jpg
            ao3.jpg
            ao4-off.jpg
            ao4-on.jpg
            archmtl.jpg
            backface-off.jpg
            backface-on.jpg
            bottle-caustic.jpg
            bottle-shadow.jpg
            brdf.jpg
            brushedmetal.jpg
            brushshematic.jpg
            bumps.jpg
            cutout.jpg
            dof-4blade.jpg
            dof-6blade.jpg
            dof-color.jpg
            dof-cross.jpg
            dof-far.jpg
            dof-few.jpg
            dof-hibias.jpg
            dof-large.jpg
            dof-lobias.jpg
            dof-many.jpg
            dof-near.jpg
            dof-small.jpg
            envblur-1.jpg
            envblur-2.jpg
            envblur-3.jpg
            envblur-4.jpg
            envblur-5.jpg
            envblur-5m.jpg
            envblur-6a.jpg
            envblur-6b.jpg
            graph1.jpg
            graph2.jpg
            hawaii.jpg
            horsies.jpg
            ior-graph.jpg
            ior.jpg
            liquids.jpg
            metals.jpg
            ocean.jpg
            output-examples.jpg
            output-types.jpg
            portal-1.jpg
            portal-direct-only.jpg
            portal-fg-3-bounces.jpg
            portal-fg-draft-1.jpg
            portal-fg-draft-2.jpg
            portal-fg-draft-3.jpg
            portal-fg-high.jpg
            portal-fg-medium.jpg
            portal-fg-photons.jpg
            portal-final-closeup.jpg
            portal-portal-fg-3-bounces.jpg
            portal-portal-fg-free-bounce.jpg
            portal-portal-fg-photons.jpg
            portal-portal-fg-sees.jpg
            portal-portal-final.jpg
            portal-portal-only.jpg
            portal-start.jpg
            refl-1.jpg
            refl-10.jpg
            refl-11.jpg
            refl-12.jpg
            refl-13.jpg
            refl-2.jpg
            refl-5.jpg
            refl-6.jpg
            refl-7.jpg
            refl-8.jpg
            refl-9.jpg
            refl-description.jpg
            refr-6.jpg
            refr-7.jpg
            refr-7b.jpg
            refr.jpg
            refr2.jpg
            refr3.jpg
            refr4.jpg
            refr5.jpg
            roughness.jpg
            round-off.jpg
            round-on.jpg
            selfill-1.jpg
            selfill-2.jpg
            selfill-3.jpg
            selfill-4.jpg
            selfill-4b.jpg
            selfill-5.jpg
            selfill-demo.jpg
            selfill-demo2.jpg
            sunsky
              sunsky-1.jpg
              sunsky-2-skyenv-only.jpg
              sunsky-2-skylight-only.jpg
              sunsky-2-sun-only.jpg
              sunsky-2.jpg
              sunsky-3.jpg
              sunsky-4-1PM.jpg
              sunsky-4-6AM.jpg
              sunsky-4-6PM.jpg
              sunsky-4-7PM.jpg
              sunsky-4-9AM.jpg
              sunsky-4-manual-position.jpg
              sunsky-5-haze-0.jpg
              sunsky-5-haze-15.jpg
              sunsky-5-haze-3.jpg
              sunsky-5-haze-8.jpg
              sunsky-6-sky-only.jpg
              sunsky-6-skyenv-only.jpg
              sunsky-6-skylight-only.jpg
              sunsky-6-sun-only.jpg
              sunsky-6-total.jpg
              sunsky-7-horizon-0.jpg
              sunsky-7-horizon-minus-06.jpg
              sunsky-7-horizon-plus-2.jpg
              sunsky-8-size-1.jpg
              sunsky-8-size-2.jpg
              sunsky-8-size-4-glow-5.jpg
              sunsky-8-size-4-glow-point-1.jpg
              sunsky-8-size-4.jpg
              sunsky-9-redness-minus-03.jpg
              sunsky-9-redness-plus-03.jpg
              sunsky-A-green-ground.jpg
              sunsky-A-red-ground.jpg
            toneop-burn-0.jpg
            toneop-burn-05.jpg
            toneop-crush-02.jpg
            toneop-crush-06.jpg
            toneop-fstop-4.jpg
            toneop-fstop-8.jpg
            toneop-night-burn-001.jpg
            toneop-night-shutter-2.jpg
            toneop-night-whitepoint.jpg
            toneop-night.jpg
            toneop-notoneop.jpg
            toneop-portal-05.jpg
            toneop-satu-14.jpg
            toneop-shutter-30.jpg
            toneop-shutter-50-burn-01.jpg
            toneop-sunny-16.jpg
            toneop-vign-11.jpg
            toneop-vign-5.jpg
            toneop-vign-6-burn-025.jpg
            trans1.jpg
            trans2.jpg
            trans3.jpg
        changes.html
        copyright.html
        images
          28.png
          glossy_deep-material.jpg
          glossy_dgs-vs-mibblur.jpg
          glossy_dgs-vs-mibblur0.jpg
          glossy_fresnel-example.jpg
          glossy_ref-bound-unbound.jpg
          glossy_render_backside.jpg
          subsurf_approx.jpg
          subsurf_cascading.jpg
          subsurf_concept.jpg
          subsurf_g.jpg
          subsurf_photonaveraging.jpg
          subsurf_simplegraph.jpg
          subsurf_skingraph.jpg
        index.html
        mental.css
        node10.html
        node11.html
        node12.html
        node13.html
        node14.html
        node15.html
        node16.html
        node17.html
        node18.html
        node19.html
        node2.html
        node20.html
        node21.html
        node22.html
        node23.html
        node24.html
        node25.html
        node26.html
        node27.html
        node28.html
        node29.html
        node30.html
        node31.html
        node32.html
        node33.html
        node34.html
        node35.html
        node36.html
        node37.html
        node38.html
        node39.html
        node4.html
        node40.html
        node41.html
        node5.html
        node6.html
        node7.html
        node8.html
        node9.html
        occlusion.html
        production
          copyright.html
          images
            2dblurB-0-05.jpg
            2dblurB-025-05.jpg
            3dblurB0-05.jpg
            3dblurB025-075.jpg
            fo1.jpg
            fo2.jpg
            fo4.jpg
            mb-gamma.jpg
            mblur.jpg
            prod-bg-lambert.jpg
            prod-bg-only.jpg
            prod-bg-shadowed.jpg
            prod-cammap-right.jpg
            prod-cammap-wrong.jpg
            prod-cylinder-bad.jpg
            prod-cylinder-ok.jpg
            prod-gb-gray.jpg
            prod-grayball-1.jpg
            prod-grayball-2.jpg
            prod-grayball.jpg
            prod-helicopter.jpg
            prod-matted-torus-shadows-alpha.jpg
            prod-matted-torus-shadows.jpg
            prod-mirrorball-1.jpg
            prod-mirrorball-2.jpg
            prod-mirrorball.jpg
            prod-prereq.jpg
            prod-reflecrac-demo.jpg
            prod-reflecrac-fg-caustic-demo.jpg
            prod-reflecrac-fg-demo.jpg
            prod-reflecrac-fg-gloss-demo.jpg
            prod-shade-tree.jpg
            prod-shadowcatch-lighter-dotnl-bg.jpg
            prod-shadowcatch-lighter-shad-dotnl.jpg
            prod-shadowcatch-noself.jpg
            prod-shadowcatch-selfsh.jpg
            prod-shiny-plate.jpg
            prod-subtr-ref-off.jpg
            prod-subtr-ref-on.jpg
            prod-two-pic-shadow.jpg
            subset-example.jpg
            t0.jpg
            t1.jpg
          prod_card_opacity.html
          prod_intro.html
          prod_mattecamera.html
          prod_mirrorball.html
          prod_motionblur.html
          prod_rayswitch.html
          prod_utility.html
          production.css
          production.html
      tutorials
        IP_tutorial.pdf
        architectural-library.pdf
    include
      architectural.mi
      base.mi
      contour.mi
      geoshader.h
      mi_version.h
      mia_material_api.h
      mirelay.h
      physics.mi
      production.mi
      shader.h
      subsurface.mi
    rayrc
  index.html
  install.html
  linux-x86
    bin
      fg_copy
      imf_copy
      imf_diff
      imf_disp
      imf_info
      mkmishader
      ray
      spmstat
    lib
      mi_openexr.so
    shaders
      architectural.so
      base.so
      contour.so
      physics.so
      production.so
      subsurface.so
    spm
      SPMDemoLicenseManager
      spm-config
      spm_key_ib
      spmd_ib
      spmstat
  linux-x86-64
    bin
      fg_copy
      imf_copy
      imf_diff
      imf_disp
      imf_info
      mkmishader
      ray
      spmstat
    lib
      mi_openexr.so
    shaders
      architectural.so
      base.so
      contour.so
      physics.so
      production.so
      subsurface.so
    spm
      SPMDemoLicenseManager
      spm-config
      spm_key_ib
      spmd_ib
      spmstat
  macosx-uni
    bin
      fg_copy
      imf_copy
      imf_diff
      imf_disp.tgz
      imf_info
      mkmishader
      ray
      spmstat
    lib
      mi_openexr.so
    shaders
      architectural.so
      base.so
      contour.so
      physics.so
      production.so
      subsurface.so
    spm
      spm-config
      spm_key_ib
      spmd_ib
      spmstat
  macosx-uni-64
    bin
      fg_copy
      imf_copy
      imf_diff
      imf_disp.tgz
      imf_info
      mkmishader
      ray
      spmstat
    lib
      mi_openexr.so
    shaders
      architectural.so
      base.so
      contour.so
      physics.so
      production.so
      subsurface.so
    spm
      spm-config
      spm_key_ib
      spmd_ib
      spmstat
  mentalray-3.6+-3.6.54.1-a-demo-nt-x64.msi
  mentalray-3.6+-3.6.54.1-a-demo-nt-x86-vc8.msi
  mentalray-linux-x86-3.6+-3.6.54.1.i586.rpm
  mentalray-linux-x86-64-3.6+-3.6.54.1.x86_64.rpm
  mentalray-macosx-uni-3.6.54.1a.dmg
  mentalray-macosx-uni-64-3.6.54.1a.dmg
  nt-x64
    bin
      fg_copy.exe
      imf_copy.exe
      imf_diff.exe
      imf_disp.exe
      imf_info.exe
      mi_openexr.dll
      mkmishader.exe
      ray.exe
      rayserver.exe
      spmstat.exe
    lib
      shader.lib
    shaders
      architectural.dll
      base.dll
      contour.dll
      physics.dll
      production.dll
      subsurface.dll
    spm
      SPMDemoLicenseManager.exe
      spm-config.ini
      spm_key_ib.exe
      spmd_ib.exe
      spmstat.exe
  nt-x86-vc8
    bin
      fg_copy.exe
      imf_copy.exe
      imf_diff.exe
      imf_disp.exe
      imf_info.exe
      mi_openexr.dll
      mkmishader.exe
      ray.exe
      rayserver.exe
      spmstat.exe
    lib
      shader.lib
    shaders
      architectural.dll
      base.dll
      contour.dll
      physics.dll
      production.dll
      subsurface.dll
    spm
      SPMDemoLicenseManager.exe
      spm-config.ini
      spm_key_ib.exe
      spmd_ib.exe
      spmstat.exe
  wmrs
    WMRS_source_april_2008.zip
    WMRS_source_april_2008_contents.html
    additional_shader_sources
      WMRS_framebuffers.tgz
      WMRS_framebuffers.zip
      arithmetic_operators.c
      arithmetic_operators.mi
      buffer_5.mi
      buffer_6.mi
      buffer_7.mi
      buffer_8.jpg
      buffer_8.mi
      buffer_8_diffuse.jpg
      buffer_8_indirect.jpg
      buffer_8_specular.jpg
      framebuffer_put.c
      make_indexed_framebuffers.c
      make_indexed_framebuffers.cpp
      make_indexed_framebuffers.mi
      make_named_framebuffers.cpp
      make_named_framebuffers.mi
      named_framebuffer_put.cpp
      named_framebuffer_put.mi
    additional_shaders.html
    arithmetic_operators.html
    bibliography.html
    compilation.html
    compilation_source
      Makefile.linux
      Makefile.macosx
      all_shaders.bat
      all_shaders_64.bat
      batch_compile_windows.zip
      make_windows_batch_files.py
      rayrc.linux
      rayrc.macosx
      rayrc.windows
      set_variables.bat
      set_variables_64.bat
    cover_1.html
    cover_2.html
    cover_3.html
    cover_4.html
    cover_pictures
      wmrs_cover_1.jpg
      wmrs_cover_1a.jpg
      wmrs_cover_2.jpg
      wmrs_cover_2a.jpg
      wmrs_cover_3.jpg
      wmrs_cover_3a.jpg
      wmrs_cover_4.jpg
      wmrs_cover_4a.jpg
    download.html
    environment.html
    errata.html
    favicon.png
    framebuffers.html
    getting_started.html
    getting_started_pictures
      getting_started_1.jpg
      getting_started_2.jpg
      standalone_and_applications.jpg
    index.html
    lecture_slides
      WMRS_lectures_extra_april_2008.zip
      WMRS_part0_introduction_april_2008.pdf
      WMRS_part1_structure_april_2008.pdf
      WMRS_part2_color_april_2008.pdf
      WMRS_part3_light_april_2008.pdf
      WMRS_part4_shape_april_2008.pdf
      WMRS_part5_space_april_2008.pdf
      WMRS_part6_image_april_2008.pdf
      environment_reflection.jpg
      framebuffers_diagram.jpg
      shader_usage_categories.jpg
    notes_on_style.html
    scene_catalog.html
    scene_catalog_files
      chapter_04.html
      chapter_05.html
      chapter_06.html
      chapter_07.html
      chapter_08.html
      chapter_09.html
      chapter_10.html
      chapter_11.html
      chapter_12.html
      chapter_13.html
      chapter_14.html
      chapter_15.html
      chapter_16.html
      chapter_17.html
      chapter_18.html
      chapter_19.html
      chapter_20.html
      chapter_21.html
      chapter_22.html
      chapter_23.html
      chapter_24.html
      chapter_25.html
      chapter_26.html
      dog.html
      favicon.png
      scene_catalog_data
        bubbles.tif
        colorstrip.tif
        diamond.tif
        fontimage_data.zip
        fourgrid.tif
        gray_diamond.map
        octatile.tif
        particle_data.zip
        spiral_objects.zip
        triangle_objects.zip
        voxel_data.zip
        wood_bump.tif
        wood_color.tif
        wood_texture.tif
      scene_catalog_images
        ambocclude_1.jpg
        ambocclude_2.jpg
        ambocclude_3.jpg
        atmosphere_1.jpg
        atmosphere_2.jpg
        atmosphere_3.jpg
        atmosphere_4.jpg
        atmosphere_5.jpg
        atmosphere_6.jpg
        atmosphere_7.jpg
        bubbles.jpg
        buffer_1.jpg
        buffer_2.jpg
        buffer_2_diffuse.jpg
        buffer_2_specular.jpg
        buffer_3.jpg
        buffer_3_shadows.jpg
        buffer_3_without_shadows.jpg
        buffer_4.jpg
        buffer_4_diffuse.jpg
        buffer_4_specular.jpg
        buffer_5.jpg
        buffer_5_diffuse.jpg
        buffer_5_indirect.jpg
        buffer_5_specular.jpg
        bump_1.jpg
        bump_2.jpg
        bump_3.jpg
        bump_4.jpg
        bump_5.jpg
        bump_7.jpg
        caustics_1.jpg
        caustics_2.jpg
        caustics_3.jpg
        colorstrip.jpg
        contours_10.jpg
        contours_11.jpg
        contours_12.jpg
        contours_13.jpg
        contours_14.jpg
        contours_15.jpg
        contours_16.jpg
        contours_2.jpg
        contours_3.jpg
        contours_4.jpg
        contours_5.jpg
        contours_6.jpg
        contours_7.jpg
        contours_8.jpg
        contours_9.jpg
        depth_1.jpg
        depth_2.jpg
        diamond.jpg
        displace_1.jpg
        displace_2.jpg
        displace_3.jpg
        displace_4.jpg
        displace_4a.jpg
        displace_5.jpg
        displace_5a.jpg
        displace_6.jpg
        displace_7.jpg
        environment_1.jpg
        environment_2.jpg
        environment_3.jpg
        environment_4.jpg
        environment_5.jpg
        environment_6.jpg
        environment_7.jpg
        finalgather_1.jpg
        finalgather_2.jpg
        finalgather_3.jpg
        fourgrid.jpg
        geometry_1.jpg
        geometry_10.jpg
        geometry_11.jpg
        geometry_11A.jpg
        geometry_12.jpg
        geometry_12A.jpg
        geometry_12P.jpg
        geometry_13.jpg
        geometry_14.jpg
        geometry_15.jpg
        geometry_15P.jpg
        geometry_16.jpg
        geometry_2.jpg
        geometry_3.jpg
        geometry_4.jpg
        geometry_5.jpg
        geometry_6.jpg
        geometry_6A.jpg
        geometry_7.jpg
        geometry_8.jpg
        geometry_9.jpg
        globillum_1.jpg
        globillum_2.jpg
        globillum_3.jpg
        globillum_4.jpg
        globillum_5.jpg
        globillum_6.jpg
        globillum_7.jpg
        globillum_8.jpg
        globillum_9.jpg
        gray_diamond.jpg
        lambert_square.jpg
        lens_1.jpg
        lens_2.jpg
        lens_3.jpg
        lens_4.jpg
        lens_4A.jpg
        lens_5.jpg
        lens_6.jpg
        lens_7.jpg
        lens_8.jpg
        lens_9.jpg
        lights_1.jpg
        lights_10.jpg
        lights_11.jpg
        lights_2.jpg
        lights_3.jpg
        lights_4.jpg
        lights_5.jpg
        lights_6.jpg
        lights_7.jpg
        lights_8.jpg
        lights_9.jpg
        material_phenomena.jpg
        octatile.jpg
        orientation_1.jpg
        orientation_2.jpg
        orientation_3.jpg
        output_1.jpg
        output_2.jpg
        output_3.jpg
        output_4.jpg
        output_4_median.jpg
        output_5.jpg
        output_6.jpg
        output_7.jpg
        reflection_1.jpg
        reflection_10.jpg
        reflection_11.jpg
        reflection_2.jpg
        reflection_3.jpg
        reflection_4.jpg
        reflection_5.jpg
        reflection_6.jpg
        reflection_7.jpg
        reflection_8.jpg
        reflection_9.jpg
        refraction_1.jpg
        refraction_10.jpg
        refraction_10A.jpg
        refraction_11.jpg
        refraction_2.jpg
        refraction_3.jpg
        refraction_4.jpg
        refraction_5.jpg
        refraction_6.jpg
        refraction_7.jpg
        refraction_8.jpg
        refraction_9.jpg
        refraction_9A.jpg
        shading_1.jpg
        shading_2.jpg
        shading_3.jpg
        shading_4.jpg
        shading_5.jpg
        shading_6.jpg
        shading_7.jpg
        shadows_1.jpg
        shadows_2.jpg
        shadows_A.jpg
        shadows_B.jpg
        shadows_C.jpg
        shadows_C1.jpg
        shadows_D.jpg
        shadows_E.jpg
        shadows_F.jpg
        shadows_G.jpg
        single_color_1.jpg
        texture_1.jpg
        texture_2.jpg
        texture_3.jpg
        texture_4.jpg
        texture_5.jpg
        texture_7.jpg
        texture_7_uv_1.jpg
        texture_8.jpg
        transparency_1.jpg
        transparency_2.jpg
        transparency_3.jpg
        volume_1.jpg
        volume_1A.jpg
        volume_2.jpg
        volume_3.jpg
        volume_4.jpg
        volume_5.jpg
        volume_5A.jpg
        volume_6.jpg
        volume_7.jpg
        wood_bump.jpg
        wood_color.jpg
        wood_texture.jpg
      scene_catalog_mifiles
        ambocclude_1.mi
        ambocclude_2.mi
        ambocclude_3.mi
        atmosphere_1.mi
        atmosphere_2.mi
        atmosphere_3.mi
        atmosphere_4.mi
        atmosphere_5.mi
        atmosphere_6.mi
        atmosphere_7.mi
        buffer_1.mi
        buffer_2.mi
        buffer_3.mi
        buffer_4.mi
        buffer_5.mi
        bump_1.mi
        bump_2.mi
        bump_3.mi
        bump_4.mi
        bump_5.mi
        bump_7.mi
        caustics_1.mi
        caustics_2.mi
        caustics_3.mi
        contours_10.mi
        contours_11.mi
        contours_12.mi
        contours_13.mi
        contours_14.mi
        contours_15.mi
        contours_16.mi
        contours_2.mi
        contours_3.mi
        contours_4.mi
        contours_5.mi
        contours_6.mi
        contours_7.mi
        contours_8.mi
        contours_9.mi
        depth_1.mi
        depth_2.mi
        displace_1.mi
        displace_2.mi
        displace_3.mi
        displace_4.mi
        displace_4a.mi
        displace_5.mi
        displace_5a.mi
        displace_6.mi
        displace_7.mi
        environment_1.mi
        environment_2.mi
        environment_3.mi
        environment_4.mi
        environment_5.mi
        environment_6.mi
        environment_7.mi
        finalgather_1.mi
        finalgather_2.mi
        finalgather_3.mi
        geometry_1.mi
        geometry_10.mi
        geometry_11.mi
        geometry_11A.mi
        geometry_12.mi
        geometry_12A.mi
        geometry_12P.mi
        geometry_13.mi
        geometry_14.mi
        geometry_15.mi
        geometry_15P.mi
        geometry_16.mi
        geometry_2.mi
        geometry_3.mi
        geometry_4.mi
        geometry_5.mi
        geometry_6.mi
        geometry_6A.mi
        geometry_7.mi
        geometry_8.mi
        geometry_9.mi
        globillum_1.mi
        globillum_2.mi
        globillum_3.mi
        globillum_4.mi
        globillum_5.mi
        globillum_6.mi
        globillum_7.mi
        globillum_8.mi
        globillum_9.mi
        lambert_square.mi
        lens_1.mi
        lens_2.mi
        lens_3.mi
        lens_4.mi
        lens_4A.mi
        lens_5.mi
        lens_6.mi
        lens_7.mi
        lens_8.mi
        lens_9.mi
        lights_1.mi
        lights_10.mi
        lights_11.mi
        lights_2.mi
        lights_3.mi
        lights_4.mi
        lights_5.mi
        lights_6.mi
        lights_7.mi
        lights_8.mi
        lights_9.mi
        material_phenomena.mi
        orientation_1.mi
        orientation_2.mi
        orientation_3.mi
        output_1.mi
        output_2.mi
        output_3.mi
        output_4.mi
        output_5.mi
        output_6.mi
        output_7.mi
        reflection_1.mi
        reflection_10.mi
        reflection_11.mi
        reflection_2.mi
        reflection_3.mi
        reflection_4.mi
        reflection_5.mi
        reflection_6.mi
        reflection_7.mi
        reflection_8.mi
        reflection_9.mi
        refraction_1.mi
        refraction_10.mi
        refraction_10A.mi
        refraction_11.mi
        refraction_2.mi
        refraction_3.mi
        refraction_4.mi
        refraction_5.mi
        refraction_6.mi
        refraction_7.mi
        refraction_8.mi
        refraction_9.mi
        refraction_9A.mi
        shading_1.mi
        shading_2.mi
        shading_3.mi
        shading_4.mi
        shading_5.mi
        shading_6.mi
        shading_7.mi
        shadows_1.mi
        shadows_2.mi
        shadows_A.mi
        shadows_B.mi
        shadows_C.mi
        shadows_C1.mi
        shadows_D.mi
        shadows_E.mi
        shadows_F.mi
        shadows_G.mi
        single_color_1.mi
        texture_1.mi
        texture_2.mi
        texture_3.mi
        texture_4.mi
        texture_5.mi
        texture_7.mi
        texture_8.mi
        transparency_1.mi
        transparency_2.mi
        transparency_3.mi
        volume_1.mi
        volume_1A.mi
        volume_2.mi
        volume_3.mi
        volume_4.mi
        volume_5.mi
        volume_5A.mi
        volume_6.mi
        volume_7.mi
      wmrs_style.css
    shader_catalog.html
    shader_pages
      add_colors.html
      ambient_occlusion.html
      ambient_occlusion_cutoff.html
      annotate.html
      average_radiance.html
      average_radiance_options.html
      blinn.html
      bump_ripple.html
      bump_texture.html
      bump_wave.html
      bump_wave_uv.html
      c_contour.html
      c_contrast.html
      c_distance_contrast.html
      c_distance_store.html
      c_output.html
      c_store.html
      c_tessellate.html
      c_toon.html
      channel_ramp.html
      chrome_ramp.html
      color_ramp.html
      cook_torrance.html
      default_lens.html
      density_volume.html
      depth_fade.html
      depth_fade_tint.html
      depth_fade_tint_2.html
      depth_fade_tint_3.html
      depth_of_field.html
      displace_ripple.html
      displace_texture.html
      displace_wave.html
      displace_wave_uv.html
      equirectangular.html
      favicon.png
      fisheye.html
      fog.html
      framebuffer_put.html
      front_bright.html
      front_bright_dot.html
      front_bright_steps.html
      global_lambert.html
      glossy_reflection.html
      glossy_reflection_sample.html
      glossy_reflection_sample_varying.html
      glossy_refraction.html
      glossy_refraction_sample.html
      glossy_refraction_sample_varying.html
      ground_fog.html
      ground_fog_layers.html
      hair_color_bary.html
      hair_color_fire.html
      hair_color_light.html
      hair_color_texture.html
      hair_geo_2v.html
      hair_geo_4v.html
      hair_geo_4v_texture.html
      hair_geo_curl.html
      hair_geo_datafile.html
      hair_geo_row.html
      illuminated_volume.html
      instanced_object_file.html
      lambert.html
      lambert_steps.html
      letterbox.html
      median_filter.html
      mock_specular.html
      negate.html
      newblocks.html
      normals_as_colors.html
      object_file.html
      one_color.html
      op_mix_ccc.html
      op_mul_cc.html
      op_pow_cs.html
      parameter_volume.html
      phong.html
      phong_framebuffer.html
      point_light.html
      point_light_falloff.html
      point_light_shadow.html
      radial_falloff.html
      rim_bright.html
      scaled_color.html
      shadow_breakpoint.html
      shadow_breakpoint_scale.html
      shadow_color.html
      shadow_continuous.html
      shadow_default.html
      shadowpass.html
      show_barycentric.html
      show_uv.html
      show_uv_steps.html
      sinusoid_soft_spotlight.html
      soft_spotlight.html
      specular_reflection.html
      specular_refraction.html
      specular_refraction_simple.html
      spherical_density.html
      spotlight.html
      square.html
      store_diffuse_photon.html
      streak.html
      summed_noise_color.html
      summed_noise_scalar.html
      texture_uv.html
      texture_uv_simple.html
      threshold_volume.html
      transmit_specular_photon.html
      transparent.html
      transparent_modularized.html
      transparent_shadow.html
      triangles.html
      vertex_color.html
      voxel_density.html
      ward.html
      wmrs_style.css
    shader_scenes
      add_colors_usage.html
      ambient_occlusion_cutoff_usage.html
      ambient_occlusion_usage.html
      annotate_usage.html
      arithmetic_operators_usage.html
      average_radiance_options_usage.html
      average_radiance_usage.html
      blinn_usage.html
      bump_ripple_usage.html
      bump_texture_usage.html
      bump_wave_usage.html
      bump_wave_uv_usage.html
      c_contour_usage.html
      c_contrast_usage.html
      c_distance_contrast_usage.html
      c_distance_store_usage.html
      c_output_usage.html
      c_store_usage.html
      c_tessellate_usage.html
      c_toon_usage.html
      channel_ramp_usage.html
      chrome_ramp_usage.html
      color_ramp_usage.html
      cook_torrance_usage.html
      density_volume_usage.html
      depth_fade_tint_usage.html
      depth_fade_usage.html
      depth_of_field_usage.html
      displace_ripple_usage.html
      displace_texture_usage.html
      displace_wave_usage.html
      displace_wave_uv_usage.html
      equirectangular_usage.html
      favicon.png
      fisheye_usage.html
      fog_usage.html
      framebuffer_put_usage.html
      front_bright_steps_usage.html
      front_bright_usage.html
      global_lambert_usage.html
      glossy_reflection_sample_usage.html
      glossy_reflection_sample_varying_usage.html
      glossy_reflection_usage.html
      glossy_refraction_sample_usage.html
      glossy_refraction_sample_varying_usage.html
      glossy_refraction_usage.html
      ground_fog_layers_usage.html
      ground_fog_usage.html
      hair_color_bary_usage.html
      hair_color_fire_usage.html
      hair_color_light_usage.html
      hair_color_texture_usage.html
      hair_geo_2v_usage.html
      hair_geo_4v_texture_usage.html
      hair_geo_4v_usage.html
      hair_geo_curl_usage.html
      hair_geo_datafile_usage.html
      hair_geo_row_usage.html
      illuminated_volume_usage.html
      instanced_object_file_usage.html
      lambert_steps_usage.html
      lambert_usage.html
      letterbox_usage.html
      median_filter_usage.html
      mock_specular_usage.html
      negate_usage.html
      normals_as_colors_usage.html
      object_file_usage.html
      one_color_usage.html
      op_mix_ccc_usage.html
      op_mul_cc_usage.html
      op_pow_cs_usage.html
      parameter_volume_usage.html
      phong_framebuffer_usage.html
      phong_usage.html
      point_light_falloff_usage.html
      point_light_shadow_usage.html
      point_light_usage.html
      radial_falloff_usage.html
      rim_bright_usage.html
      scaled_color_usage.html
      shadow_breakpoint_scale_usage.html
      shadow_breakpoint_usage.html
      shadow_color_usage.html
      shadow_continuous_usage.html
      shadow_default_usage.html
      shadowpass_usage.html
      show_barycentric_usage.html
      show_uv_steps_usage.html
      show_uv_usage.html
      sinusoid_soft_spotlight_usage.html
      soft_spotlight_usage.html
      specular_reflection_usage.html
      specular_refraction_usage.html
      spherical_density_usage.html
      spotlight_usage.html
      square_usage.html
      store_diffuse_photon_usage.html
      streak_usage.html
      summed_noise_color_usage.html
      summed_noise_scalar_usage.html
      texture_uv_simple_usage.html
      texture_uv_usage.html
      threshold_volume_usage.html
      transmit_specular_photon_usage.html
      transparent_shadow_usage.html
      transparent_usage.html
      triangles_usage.html
      vertex_color_usage.html
      voxel_density_usage.html
      ward_usage.html
      wmrs_style.css
    shader_sources
      add_colors.c
      add_colors.mi
      ambient_occlusion.c
      ambient_occlusion.mi
      ambient_occlusion_cutoff.c
      ambient_occlusion_cutoff.mi
      annotate.c
      annotate.mi
      annotate_util.c
      average_radiance.c
      average_radiance.mi
      average_radiance_options.c
      average_radiance_options.mi
      average_radiance_options_util.c
      average_radiance_util.c
      blinn.c
      blinn.mi
      blinn_util.c
      bump_ripple.c
      bump_ripple.mi
      bump_ripple_util.c
      bump_texture.c
      bump_texture.mi
      bump_texture_util.c
      bump_wave.c
      bump_wave.mi
      bump_wave_util.c
      bump_wave_uv.c
      bump_wave_uv.mi
      bump_wave_uv_util.c
      c_contour.c
      c_contour.mi
      c_contrast.c
      c_contrast.mi
      c_distance_contrast.c
      c_distance_contrast.mi
      c_distance_store.c
      c_distance_store.mi
      c_output.c
      c_output.mi
      c_output_util.c
      c_store.c
      c_store.mi
      c_tessellate.c
      c_tessellate.mi
      c_toon.c
      c_toon.mi
      channel_ramp.c
      channel_ramp.mi
      channel_ramp_util.c
      chrome_ramp.c
      chrome_ramp.mi
      chrome_ramp_util.c
      color_ramp.c
      color_ramp.mi
      color_ramp_util.c
      cook_torrance.c
      cook_torrance.mi
      cook_torrance_util.c
      default_lens.c
      default_lens.mi
      density_volume.c
      density_volume.mi
      density_volume_util.c
      depth_fade.c
      depth_fade.mi
      depth_fade_tint.c
      depth_fade_tint.mi
      depth_fade_tint_2.c
      depth_fade_tint_2.mi
      depth_fade_tint_2_util.c
      depth_fade_tint_3.c
      depth_fade_tint_3.mi
      depth_fade_tint_3_util.c
      depth_of_field.c
      depth_of_field.mi
      depth_of_field_util.c
      displace_ripple.c
      displace_ripple.mi
      displace_ripple_util.c
      displace_texture.c
      displace_texture.mi
      displace_wave.c
      displace_wave.mi
      displace_wave_util.c
      displace_wave_uv.c
      displace_wave_uv.mi
      displace_wave_uv_util.c
      equirectangular.c
      equirectangular.mi
      equirectangular_util.c
      fisheye.c
      fisheye.mi
      fisheye_util.c
      fog.c
      fog.mi
      fog_util.c
      framebuffer_put.c
      framebuffer_put.mi
      front_bright.c
      front_bright.mi
      front_bright_dot.c
      front_bright_dot.mi
      front_bright_steps.c
      front_bright_steps.mi
      front_bright_steps_util.c
      global_lambert.c
      global_lambert.mi
      global_lambert_util.c
      glossy_reflection.c
      glossy_reflection.mi
      glossy_reflection_sample.c
      glossy_reflection_sample.mi
      glossy_reflection_sample_util.c
      glossy_reflection_sample_varying.c
      glossy_reflection_sample_varying.mi
      glossy_reflection_sample_varying_util.c
      glossy_refraction.c
      glossy_refraction.mi
      glossy_refraction_sample.c
      glossy_refraction_sample.mi
      glossy_refraction_sample_util.c
      glossy_refraction_sample_varying.c
      glossy_refraction_sample_varying.mi
      glossy_refraction_sample_varying_util.c
      glossy_refraction_util.c
      ground_fog.c
      ground_fog.mi
      ground_fog_layers.c
      ground_fog_layers.mi
      ground_fog_layers_util.c
      ground_fog_util.c
      hair_color_bary.c
      hair_color_bary.mi
      hair_color_fire.c
      hair_color_fire.mi
      hair_color_fire_util.c
      hair_color_light.c
      hair_color_light.mi
      hair_color_light_util.c
      hair_color_texture.c
      hair_color_texture.mi
      hair_color_texture_util.c
      hair_geo_2v.c
      hair_geo_2v.mi
      hair_geo_2v_util.c
      hair_geo_4v.c
      hair_geo_4v.mi
      hair_geo_4v_texture.c
      hair_geo_4v_texture.mi
      hair_geo_4v_texture_util.c
      hair_geo_4v_util.c
      hair_geo_curl.c
      hair_geo_curl.mi
      hair_geo_curl_util.c
      hair_geo_datafile.c
      hair_geo_datafile.mi
      hair_geo_datafile_util.c
      hair_geo_row.c
      hair_geo_row.mi
      hair_geo_row_util.c
      illuminated_volume.c
      illuminated_volume.mi
      illuminated_volume_util.c
      instanced_object_file.c
      instanced_object_file.mi
      instanced_object_file_util.c
      lambert.c
      lambert.mi
      lambert_steps.c
      lambert_steps.mi
      lambert_steps_util.c
      lambert_util.c
      letterbox.c
      letterbox.mi
      letterbox_util.c
      median_filter.c
      median_filter.mi
      median_filter_util.c
      miaux.c
      miaux.h
      mock_specular.c
      mock_specular.mi
      mock_specular_util.c
      negate.cpp
      negate.mi
      newblocks.cpp
      newblocks.mi
      normals_as_colors.c
      normals_as_colors.mi
      object_file.c
      object_file.mi
      object_file_util.c
      one_color.c
      one_color.mi
      op_mix_ccc.c
      op_mix_ccc.mi
      op_mix_ccc_util.c
      op_mul_cc.c
      op_mul_cc.mi
      op_pow_cs.c
      op_pow_cs.mi
      parameter_volume.c
      parameter_volume.mi
      parameter_volume_util.c
      phong.c
      phong.mi
      phong_framebuffer.c
      phong_framebuffer.mi
      phong_framebuffer_util.c
      phong_util.c
      point_light.c
      point_light.mi
      point_light_falloff.c
      point_light_falloff.mi
      point_light_falloff_util.c
      point_light_shadow.c
      point_light_shadow.mi
      radial_falloff.c
      radial_falloff.mi
      radial_falloff_util.c
      rim_bright.c
      rim_bright.mi
      rim_bright_util.c
      scaled_color.c
      scaled_color.mi
      shadow_breakpoint.c
      shadow_breakpoint.mi
      shadow_breakpoint_scale.c
      shadow_breakpoint_scale.mi
      shadow_breakpoint_scale_util.c
      shadow_breakpoint_util.c
      shadow_color.c
      shadow_color.mi
      shadow_color_util.c
      shadow_continuous.c
      shadow_continuous.mi
      shadow_continuous_util.c
      shadow_default.c
      shadow_default.mi
      shadowpass.c
      shadowpass.mi
      shadowpass_util.c
      show_barycentric.c
      show_barycentric.mi
      show_barycentric_util.c
      show_uv.c
      show_uv.mi
      show_uv_steps.c
      show_uv_steps.mi
      sinusoid_soft_spotlight.c
      sinusoid_soft_spotlight.mi
      sinusoid_soft_spotlight_util.c
      soft_spotlight.c
      soft_spotlight.mi
      soft_spotlight_util.c
      specular_reflection.c
      specular_reflection.mi
      specular_refraction.c
      specular_refraction.mi
      specular_refraction_simple.c
      specular_refraction_simple.mi
      specular_refraction_simple_util.c
      specular_refraction_util.c
      spherical_density.c
      spherical_density.mi
      spotlight.c
      spotlight.mi
      spotlight_util.c
      square.c
      square.mi
      store_diffuse_photon.c
      store_diffuse_photon.mi
      store_diffuse_photon_util.c
      streak.c
      streak.mi
      streak_util.c
      summed_noise_color.c
      summed_noise_color.mi
      summed_noise_color_util.c
      summed_noise_scalar.c
      summed_noise_scalar.mi
      summed_noise_scalar_util.c
      texture_uv.c
      texture_uv.mi
      texture_uv_simple.c
      texture_uv_simple.mi
      threshold_volume.c
      threshold_volume.mi
      threshold_volume_util.c
      transmit_specular_photon.c
      transmit_specular_photon.mi
      transmit_specular_photon_util.c
      transparent.c
      transparent.mi
      transparent_modularized.c
      transparent_modularized.mi
      transparent_modularized_util.c
      transparent_shadow.c
      transparent_shadow.mi
      transparent_shadow_util.c
      triangles.c
      triangles.mi
      triangles_util.c
      vertex_color.c
      vertex_color.mi
      voxel_density.c
      voxel_density.mi
      voxel_density_util.c
      ward.c
      ward.mi
      ward_util.c
    standalone_utilities
      slaborama.jpg
    teaching.html
    wmrs_style.css
19 August 2008 18:26:42