# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "lambert.so" $include "lambert.mi" link "point_light.so" $include "point_light.mi" link "chrome_ramp.so" $include "chrome_ramp.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 end options light "light" "point_light" ( "light_color" 1 1 1 ) origin 4 5 6 end light instance "light-inst" "light" end instance material "corinthian_material" "lambert" ( "diffuse" .95 .85 .75, "lights" ["light-inst"] ) end material $include "columns/corinthian_instgroup.mi" instance "column" "corinthian_instgroup" transform 34.048699 15.877171 -37.568583 0.0 34.04870 15.877169 37.568583 0.0 22.453709 -48.152132 -0.000002 0.0 0.0 -0.000010 252.29750 1.0 end instance camera "cam" output "rgba" "tif" "environment_2.tif" focal 1.5 aperture 1.5 aspect 1 resolution 300 300 environment "chrome_ramp" () end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0 end instance instgroup "root" "camera-instance" "column" "light-inst" end instgroup render "root" "camera-instance" "opt"