# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "color_ramp.so" $include "color_ramp.mi" link "specular_reflection.so" $include "specular_reflection.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 end options shader "red_sunset" "color_ramp" ( "colors" [ 0.3 0.2 0.1 0.0, 0.1 0.05 0.0 0.49, 0.4 0.3 0.0 0.5, 1.0 1.0 0.0 0.51, 1.0 0.2 0.0 0.55, 0.1 0.2 0.6 0.7, 0.12 0.05 0.2 1.0 ] ) shader "pink_sunset" "color_ramp" ( "colors" [ 0.3 0.2 0.1 0.0, 0.1 0.05 0.0 0.49, 0.4 0.3 0.1 0.50, 1.0 1.0 0.8 0.51, 1.0 0.6 0.4 0.55, 0.1 0.2 0.6 0.7, 0.05 0.1 0.2 1.0 ] ) material "corinthian_material" "specular_reflection" () environment = "pink_sunset" end material $include "columns/corinthian_instgroup.mi" instance "column" "corinthian_instgroup" transform 34.048699 15.877171 -37.568583 0.0 34.04870 15.877169 37.568583 0.0 22.453709 -48.152132 -0.000002 0.0 0.0 -0.000010 252.29750 1.0 end instance camera "cam" output "rgba" "tif" "environment_6.tif" focal 1.5 aperture 1.5 aspect 1 resolution 300 300 environment = "red_sunset" end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0 end instance instgroup "root" "camera-instance" "column" end instgroup render "root" "camera-instance" "opt"