# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "hair_geo_datafile.so" $include "hair_geo_datafile.mi" link "hair_color_fire.so" $include "hair_color_fire.mi" options "opt" object space contrast .1 .1 .1 1 scanline rapid samples collect 3 filter gauss 3 3 dither off end options material "spark" "hair_color_fire" ( "transparency" .1 .1 .1 ) end material camera "cam" output "rgba" "tif" "geometry_16.tif" focal 1 aperture 1 aspect 0.571429 resolution 300 525 end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.70 -4.0 -5.0 1.0 end instance instance "fire-instance" geometry "hair_geo_datafile" ( "radius" .03, "particle_filename" "fire.0055.hpd" ) material "spark" end instance instgroup "root" "camera-instance" "fire-instance" end instgroup render "root" "camera-instance" "opt"