# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "transparent.so" $include "transparent.mi" link "one_color.so" $include "one_color.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 trace depth 0 6 6 end options material "red_transparent" "transparent" ( "color" 1 .4 .4, "transparency" .7 .7 .7 ) end material material "yellow_transparent" "transparent" ( "color" 1 1 .4, "transparency" .7 .7 .7 ) end material material "blue_transparent" "transparent" ( "color" .4 .4 1, "transparency" .7 .7 .7 ) end material material "white" "one_color" ( "color" 1 1 1 ) end material camera "cam" output "rgba" "tif" "transparency_2.tif" focal 100 aperture 33.3 aspect 1.33333 resolution 400 300 end camera instance "camera-instance" "cam" transform 0.780869 -0.104696 -0.615859 0.0 -0.0 0.985856 -0.167595 0.0 0.624695 0.130870 0.769824 0.0 -0.0 -0.087279 -6.480153 1.0 end instance instance "cone-1" geometry "bw_cone" ("name" "bw-cone") material "yellow_transparent" transform 0.666667 0.0 0.0 0.0 0.0 0.769231 0.0 0.0 0.0 0.0 0.666667 0.0 0.266667 0.0 -0.333333 1.0 tag 1 globillum on globillum 3 end instance instance "ball-1" geometry "bw_ball" ("name" "bw-pball") material "blue_transparent" transform 1.818182 0.0 0.0 0.0 0.0 -0.0 -1.818182 0.0 0.0 1.818182 -0.0 0.0 -1.363636 0.545455 -0.0 1.0 tag 2 globillum on globillum 3 end instance instance "column-1" geometry "bw_cylinder" ("name" "bw-column") material "red_transparent" transform 1.538462 0.0 0.0 0.0 0.0 1.538462 0.0 0.0 0.0 0.0 1.538462 0.0 -0.538462 -0.769231 1.384615 1.0 tag 3 globillum on globillum 3 end instance instance "square-1" geometry "bw_square" () material "white" transform 0.010 0.0 0.0 0.0 0.0 0.010 0.0 0.0 0.0 0.0 0.010 0.0 0.0 0.0 0.10 1.0 tag 4 globillum on globillum 3 end instance instgroup "root" "camera-instance" "cone-1" "ball-1" "column-1" "square-1" end instgroup render "root" "camera-instance" "opt"