declare shader struct { geometry "instance", color "color", vector "normal" } "c_toon_store" () version 1 apply texture end declare declare shader "c_toon_contrast" ( scalar "dot_threshold" default 0.71 ) version 1 apply texture end declare declare shader "c_toon_contour" ( color "color" default 0 0 0 1, scalar "width" default 1 ) version 1 apply texture end declare