declare shader color "ground_fog_layers" ( color "fog_color" default 1 1 1, color "fog_density" default 1 1 1, scalar "fade_start" default 0, scalar "fade_end" default 1, scalar "unit_density" default 1, scalar "march_increment" default 0.1, boolean "show_layers" default off, color "full_fog_marker" default 1.1 .9 .9, color "partial_fog_marker" default .9 1.1 .9 ) version 1 apply volume end declare