declare shader geometry "hair_geo_4v" ( string "name", scalar "radius" default .1, vector "v1" default -1.5 0 0, vector "v2" default -.5 0 0, vector "v3" default .5 0 0, vector "v4" default 1.5 0 0, integer "approximation" default 2, integer "degree" default 1 ) version 1 apply material end declare