declare shader geometry "hair_geo_curl" ( string "name", integer "count" default 1, scalar "root_radius" default .01, scalar "tip_radius" default .0001, vector "center" default 0 0 0, scalar "length_min" default .5, scalar "length_max" default 1, scalar "spiral_turns_min" default 2, scalar "spiral_turns_max" default 3, scalar "spiral_radius_min" default .01, scalar "spiral_radius_max" default .03, scalar "segment_length" default .05, integer "random_seed" default 1955 ) version 1 apply material end declare