declare shader geometry "hair_geo_row" ( string "name", integer "count" default 1, scalar "radius" default .01, vector "bbox_min" default -.5 -.5 -.5, vector "bbox_max" default .5 .5 .5, scalar "y_offset_max" default .01, scalar "z_offset_max" default .01, integer "approximation" default 100, integer "degree" default 3, integer "random_seed" default 1955 ) version 1 apply material end declare