void miaux_light_array(miTag **lights, int *light_count, miState *state, int *offset_param, int *count_param, miTag *lights_param) { int array_offset = *mi_eval_integer(offset_param); *light_count = *mi_eval_integer(count_param); *lights = mi_eval_tag(lights_param) + array_offset; } void miaux_set_channels(miColor *c, miScalar new_value) { c->r = c->g = c->b = c->a = new_value; } miScalar miaux_quantize(miScalar value, miInteger count) { miScalar q = (miScalar)count; if (count < 2) return q; else return (miScalar)((int)(value * q) / (q - 1)); } void miaux_add_diffuse_component( miColor *result, miScalar light_and_surface_cosine, miColor *diffuse, miColor *light_color) { result->r += light_and_surface_cosine * diffuse->r * light_color->r; result->g += light_and_surface_cosine * diffuse->g * light_color->g; result->b += light_and_surface_cosine * diffuse->b * light_color->b; } void miaux_add_scaled_color(miColor *result, miColor *color, miScalar scale) { result->r += color->r * scale; result->g += color->g * scale; result->b += color->b * scale; }