declare shader color "summed_noise_color" ( scalar "point_scale" default 1, scalar "octave_scaling" default 2, scalar "summing_weight" default 2, integer "number_of_octaves" default 5, scalar "red_exponent" default 1, scalar "green_exponent" default 1, scalar "blue_exponent" default 1 ) version 1 apply material, texture end declare